Watching 1. Role Play
24mTsukasa is trapped in an MMORPG called The World. With his conscious inaccessible, Tsukasa attempts to find his purpose for being in the game.
2. Guardian
24mTsukasa’s inability to log out of the world worries Mimiru. The Crimson Knights, on the other hand, see Tsukasa as a threat.
3. Folklore
24mBT and Sora suspect that Tsukasa is somehow connected to a very important artifact, the Key of the Twilight.
4. Wanted
24mTsukasa's rampaging Guardian monster wreaks havoc in The World, and an edict from Subaru makes him a wanted man.
5. Captured
24mTsukasa finally tames his Guardian monster, but unbeknownst to him, someone is plotting his capture.
6. Encounter
24mSubaru carefully observes Tsukasa, gradually getting to know him. Sora mounts a rescue mission.
7. Reason
24mMimiru encounters a novice player and offers her guidance in The World. This new relationship helps Mimiru uncover her own motivation for playing.
8. Promise
24mMimiru extends Tsukasa an invitation to meet; BT and Crim share an interesting encounter.
9. Epitaph
24mAn elite hacker proves instrumental in the quest for the Key of the Twilight, and Tsukasa gets stuck with a sick Grunty.
10. Compensation
24mBear's shortcomings as a father may be the root of his concern for Tsukasa. Clues arise as the search for the Key of the Twilight continues.
11. Party
24mMimiru, Bear, and Tsukasa join forces before embarking on a non-fighting quest.
12. Entanglement
24mTsukasa stumbles upon Aura, an advanced AI, that is being held captive.
13. Twilight Eye
24mA way to open the Twilight Eye is discovered, and the group decides to follow the new path unfolding before them.
14. Castle
24mAfter the Eye is opened, a secret area appears, complicating the group's search for the key.
15. Evidence
24mRevisit all the major moments from this groundbreaking anime in a series of vivid flashbacks that may shed new light on past events!
16. Depth
24mTsukasa logs back into The World, only to discover that he cannot die. Shocked, he turns to Subaru for answers.
17. Conflict
24mCrim refuses to meet BT outside of the game. Later, Tsukasa mounts a rescue attempt – and secrets are revealed.
18. Declaration
24mSilver Knight disrupts any and all potential rendezvous between Subaru and Tsukasa. Subaru ponders the future of the Crimson Knights.
19. Recollection
24mSubaru drifts aimlessly through The World, reflecting on her past experiences. Her connection with Tsukasa grows even stronger after an unexpected attack.
20. Tempest
24mAura goes missing, Morganna attacks Tsukasa, and the search for the Key of the Twilight continues.
21. Despair
24mTsukasa lingers in a catatonic state, and some immensely powerful monsters make their presence felt in The World.
22. Phantom
24mBear, Mimiru, and Subaru are attacked by yet another seemingly-unstoppable monster, but Balmung comes to the rescue.
23. The Eve
24mTsukasa is too frightened to pass through Helba's gate, and Crim explains Subaru's true life condition.
24. Net Slum
24mUpon arriving in Helba's realm – Net Slum – the group is forced to defend Subaru from an attack by Morganna.
25. Catastrophe
24mAs the battle intensifies, the group seeks shelter in the Cathedral. Morganna summons Guardians to do her bidding.
26. Return
24mDrawing strength from Subaru, Tsukasa summons the courage to awaken Aura. Outside of The World, players share a true life encounter.