Watching 1. The Legendary Con Artist
24mA naive young woman named Nao is dragged into the Liar Game and seeks the assistance of a notorious conman.
2. Shockwave
24mNao and Akiyama crank up the pressure to try to retrieve Nao's millions.
3. Resolution
24mThe first round of the Liar Game reaches its end and a new round begins.
4. Minority Rule
24mNao frets over her chance of survival as the rules of the Minority Rule game are explained.
5. Alliance
24mAkiyama and Nao proceed further into the Minority Rule game with their alliance strategy.
6. Initiative
24mWith the player known as X revealed, the Minority Rule game enters a terrifying new stage.
7. The Losers' Revival
24mThe Minority Rule comes to its shocking conclusion, and Nao seeks a way to get back into the game.
8. Downsizing Game
24mLeronira explains what this game will entail, and the players begin making their first plans.
9. Light and Darkness
24mNao makes a desperate ploy to climb out from the depths of despair.
10. Salvation
24mThe other Revival Round players scramble for the votes to save themselves.
11. Contraband Game
24mLeronira introduces the surviving players to the complex rules of the Contraband Game.
12. Yokoya
24mThe game begins, and both teams lay out the strategies they will follow in the opening rounds.
13. Fissures
24mKikuzawa tests his surefire method for detecting contraband, while Akiyama and Nao try to figure out Yokoya.
14. Dictatorship
24mThe Country of Day team corners Kikuzawa to make him reveal how he knew Yokoya before entering the game.
15. Secret Plan
24mAkiyama comes up with a plan to compensate for the Country of Day's weaknesses, but Yokoya also makes a move.
16. Turbulence
24mAkiyama concocts a new plan to pull his team out of a hopeless situation.
17. Tip-off
24mThe curtain is pulled back on the Country of Night and the system of control used by Yokoya.
18. Caution
24mYokoya learns of Akiyama's plot and begins his counter-strategy.
19. Solidarity
24mThe Contraband Game reaches its climax and the final standings are revealed.
20. Provocation
24mAfter the smuggling game ends, it is time to see how much money each player has earned.
21. Spearhead Match
24mThe rules for the Spearhead Match are explained and Fukunaga comes strong out of the gate.
22. Trap
24mNao notices a contradiction in the Spearhead Match incentives.
23. Core Match
24mThe rules of Seventeen Poker are explained and appear to give Akiyama's opponent an advantage.
24. Counterattack
24mKikuchi uses his natural advantage to get the upper hand on Akiyama.
25. General Match
24mThe result of the Core Match is revealed, and the final game's rules are explained.
26. Determination
24mThe two generals deploy their tricks to outmaneuver the opposing army and win the game.